Preface for the Special Issue “Trends in Educational Gamification: Challenges and Learning Opportunities”

Belova, Nadja
Quevedo Gutiérrez, Eduardo
Zapatera Llinares, Alberto
Arboleya-García, Elena
Swacha, Jakub
López Serentill, Paula
Carmona-Medeiro, Enrique
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Readers of the journal Education Sciences probably agree that playing games comes naturally—we all know how to play some game—however, because of the complexity of gaming, it is almost exclusively limited to mammals with regard to all animals: almost 80% of mammals use some sort of game for learning ​
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