Desenvolupament d’un audiojoc per a persones cegues

Madrenys Planas, Albert
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Although the product is becoming more diversified as the years go by, still the majority of video games on the market are aimed at boys and young of video games on the market are still aimed at boys and young adult males. Apart from important sectors of the population such as the female public or the elderly, if we look at the video game market the elderly, if we look at the market for games designed for people with disabilities, we can see that the supply of games for people with disabled people, we can see that the offer is minimal or even non-existent. It is important that all sectors of the population can have access to different types of entertainment. Moreover, video games are an increasingly important cultural product, and to exclude people with disabilities from this form of entertainment does not help their inclusion in society. in society. The objectives of this work are: To understand how blind people develop in sound interfaces; To design accessible and fun gameplay for blind people. The information must be conveyed by sound, and it must be clear and concise. In addition, the gameplay should be fun and be reinvented from time to time so as not to make the game monotonous. monotonous; Understand how the human ear works and how to simulate it realistically in videogames; Implement a prototype of the human ear and how to simulate it in a realistic way Implement a prototype of the game. It should feature both mechanical and narrative elements, as well as narrative elements, as well as applying ear simulation technology. ​
Este documento está sujeto a una licencia Creative Commons:Reconocimiento - No comercial - Sin obra derivada (by-nc-nd) Creative Commons by-nc-nd4.0