Procedural modeling historical buildings for serious games
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In this paper we target the goal of obtaining detailed historical virtual buildings, like a castle or a city old
town, through a methodology that facilitates their reconstruction. We allow having in a short time an
approximation model that is flexible for being explored, analyzed and eventually modified. This is crucial for
serious game development pipelines, whose objective is focused not only on accuracy and realism, but also
on transmitting a sense of immersion to the player