Reducing complexity in polygonal meshes with view-based saliency

Texto Completo
Reducing-complexity.pdf embargoed access
Solicita copia
Al rellenar este formulario estáis solicitando una copia del artículo, depositado en el repositorio institucional (DUGiDocs), a su autor o al autor principal del artículo. Será el mismo autor quien decidirá enviar una copia del documento a quien lo solicite si lo considera oportuno. En todo caso, la Biblioteca de la UdG no interviene en este proceso ya que no está autorizada a facilitar artículos cuando éstos son de acceso restringido.
Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers as perceptually important in CAD models. Recently, mesh saliency has been introduced to identify those visually interesting regions. In this paper, we apply view-based mesh saliency to a purely visual method for surface simplification from two approaches. In the first one, we propose a new simplification error metric that considers polygonal saliency. In the second approach, we use viewpoint saliency as a weighting factor of the quality of a viewpoint in the simplification algorithm. Our results show that saliency can improve the preservation of small but visually significant surfaces even in visual algorithms for surface simplification. However, this comes at a price, because logically some other low-saliency regions in the mesh are simplified further ​
​Tots els drets reservats