Reducing complexity in polygonal meshes with view-based saliency

Text Complet
Reducing-complexity.pdf closed access
Sol·licita còpia a l'autor de l'article
En omplir aquest formulari esteu demanant una còpia de l'article dipositat al repositori institucional (DUGiDocs) al seu autor o a l'autor principal de l'article. Serà el mateix autor qui decideixi lliurar una còpia del document a qui ho sol•liciti si ho creu convenient. En tot cas, la Biblioteca de la UdG no intervé en aquest procés ja que no està autoritzada a facilitar articles quan aquests són d'accés restringit.
Compartir
Salient features in 3D meshes such as small high-curvature details in the middle of largely flat regions are easily ignored by most mesh simplification methods. Nevertheless, these features can be perceived by human observers as perceptually important in CAD models. Recently, mesh saliency has been introduced to identify those visually interesting regions. In this paper, we apply view-based mesh saliency to a purely visual method for surface simplification from two approaches. In the first one, we propose a new simplification error metric that considers polygonal saliency. In the second approach, we use viewpoint saliency as a weighting factor of the quality of a viewpoint in the simplification algorithm. Our results show that saliency can improve the preservation of small but visually significant surfaces even in visual algorithms for surface simplification. However, this comes at a price, because logically some other low-saliency regions in the mesh are simplified further ​
​Tots els drets reservats