{ "dc.contributor.author": "Sbert, Mateu" , "dc.contributor.author": "Castro Villegas, Francesc" , "dc.contributor.author": "Halton, John" , "dc.date.accessioned": "2010-10-08T09:18:37Z" , "dc.date.available": "2010-08-10T09:06:00Z" , "dc.date.available": "2010-10-08T09:18:37Z" , "dc.date.issued": "2004" , "dc.identifier.citation": "Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260" , "dc.identifier.isbn": "0-7695-2171-1" , "dc.identifier.issn": "1530-1052" , "dc.identifier.uri": "http://hdl.handle.net/10256/3071" , "dc.description.abstract": "In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path" , "dc.format.mimetype": "application/pdf" , "dc.language.iso": "eng" , "dc.publisher": "IEEE" , "dc.relation.isformatof": "Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260" , "dc.relation.ispartof": "© Proceedings Computer Graphics International, 2004, p. 532-535" , "dc.relation.ispartofseries": "Articles publicats (D-IMA)" , "dc.rights": "Tots els drets reservats" , "dc.subject": "Animació per ordinador" , "dc.subject": "Infografia" , "dc.subject": "Montecarlo, Mètode de" , "dc.subject": "Computer animation" , "dc.subject": "Computer graphics" , "dc.subject": "Monte Carlo method" , "dc.title": "Reuse of paths in light source animation" , "dc.type": "info:eu-repo/semantics/article" , "dc.rights.accessRights": "info:eu-repo/semantics/openAccess" , "dc.identifier.doi": "http://dx.doi.org/10.1109/CGI.2004.1309260" }