Reuse of paths in light source animation
dc.contributor.author
dc.date.accessioned
2010-10-08T09:18:37Z
dc.date.available
2010-08-10T09:06:00Z
2010-10-08T09:18:37Z
dc.date.issued
2004
dc.identifier.citation
Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260
dc.identifier.isbn
0-7695-2171-1
dc.identifier.issn
1530-1052
dc.identifier.uri
dc.description.abstract
In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
IEEE
dc.relation.isformatof
Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260
dc.relation.ispartof
© Proceedings Computer Graphics International, 2004, p. 532-535
dc.relation.ispartofseries
Articles publicats (D-IMA)
dc.rights
Tots els drets reservats
dc.subject
dc.title
Reuse of paths in light source animation
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/openAccess
dc.identifier.doi