Aprenentatge feliç. Com ha de ser l’educació per aconseguir joves formats/des i feliços/ces?

Casademont Roqueta, Núria
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The research carried out in this work arises from the personal interest in improving the current education system in our country through the implementation of gamification. Gamification is a learning technique that involves applying game resources (design, dynamics, elements, etc.) in non-playful contexts to modify individuals’ behaviours through actions on their motivation and promote learning, always creating a meaningful and motivating experience ​
This document is licensed under a Creative Commons:Attribution - Non commercial - No Derivate Works (by-nc-nd) Creative Commons by-nc-nd4.0

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