Clustered voxel real-time global illumination
dc.contributor.author
dc.date.accessioned
2022-03-03T07:57:38Z
dc.date.available
2022-03-03T07:57:38Z
dc.date.issued
2022-04-01
dc.identifier.issn
0097-8493
dc.identifier.uri
dc.description.abstract
Real-time global illumination is an extremely challenging problem because of its intrinsic complexity due to the interplay between complex geometry, multiple light bounces, and stringent real-time frame-rate requirements. In this paper, we present a new technique that enables the real-time computation of global illumination in generic scenes for diffuse surfaces and static geometry. Our technique combines a voxel-based representation of the scene, a voxel-clustering algorithm, and an iterative light-propagation algorithm based on the resulting clusters. Although our implementation is currently designed to handle the first (and main) bounce, the technique allows for multiple light bounces. Summing up all these components results in a flexible algorithm capable of providing global illumination effects and on-the-fly illumination computations
dc.description.sponsorship
This work was partially funded by the TIN2017-88515-C2-2-R
from Ministerio de Ciencia, Innovación y Universidades, Spain
Open Access funding provided thanks to the CRUE-CSIC agreement with Elsevier
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Elsevier
dc.relation.isformatof
Reproducció digital del document publicat a: https://doi.org/10.1016/j.cag.2022.01.005
dc.relation.ispartof
Computers and Graphics, 2022, vol. 103, p. 75-89
dc.relation.ispartofseries
Articles publicats (D-IMA)
dc.rights
Attribution 4.0 International
dc.rights.uri
dc.subject
dc.title
Clustered voxel real-time global illumination
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/openAccess
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.doi
dc.identifier.idgrec
034521
dc.type.peerreviewed
peer-reviewed