Framework for designing motivational augmented reality applications in vocational education and training
dc.contributor.author
dc.date.accessioned
2020-06-04T10:06:55Z
dc.date.available
2020-06-04T10:06:55Z
dc.date.issued
2019-06-21
dc.identifier.issn
1449-3098
dc.identifier.uri
dc.description.abstract
One of the greatest advantages of augmented reality (AR) in education is that AR increases student motivation. Nevertheless, there is a gap between the research on student motivation in AR and the definition of frameworks to inform and guide the design and development of AR applications that effectively support student motivation. In this paper, we attempt to bridge that gap as we introduce and evaluate a framework for designing motivational AR applications. Our framework has been built upon three theoretical foundations: motivational design, universal design for learning and co-creation. The evaluation study was conducted with 58 chemistry students enrolled in the vocational education and training (VET) program for Laboratory Operations, and we found that the framework not only effectively supports the four dimensions of Keller's (2010) ARCS (attention, relevance, confidence and satisfaction) model of motivation, but also demonstrates exceptional results in the Attention and Confidence dimensions of motivation
dc.description.sponsorship
This work was supported in part by the Spanish Science and Education Ministry (Open Co-Creation Project) under Grant TIN2014-53082-R, and in part by the Comunicacions i Sistemes Distribuïts Project under Grant
MPCUdG2016 (University of Girona). Jorge Bacca and Ramon Fabregat belong to the BCDS group (ref.GRCT40), which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES
INTELLIGENTS (SGR2017-1551). Jorge Bacca would like to thank the financial support under the Grant (FPI-MICCIN) by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846)
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Australasian Society for Computers in Learning in Tertiary Education (ascilite)
dc.relation
info:eu-repo/grantAgreement/MINECO//TIN2014-53082-R/ES/CREACION COLABORATIVA DE RECURSOS Y PRACTICAS EDUCATIVAS ABIERTAS PARA LA DIVERSIDAD/
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Reproducció digital del document publicat a: https://doi.org/10.14742/ajet.4182
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Australasian Journal of Educational Technology, 2019, vol. 35, núm. 3, p. 102-117
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Articles publicats (D-ATC)
dc.rights
Attribution-NonCommercial-NoDerivatives 4.0 International
dc.rights.uri
dc.subject
dc.title
Framework for designing motivational augmented reality applications in vocational education and training
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/openAccess
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.doi
dc.contributor.funder
dc.type.peerreviewed
peer-reviewed
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dc.identifier.eissn
1449-5554