eSports: ¿una nueva era para el sector del deporte, y un nuevo impulso a la investigación sobre economía del deporte?
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In recent years, electronic sports (eSports) have showed explosive growth, both in market value and number of participants. This paper discusses three issues associated with eSports: the structure and the economic dimension of the eSports industry; the relationship between eSports and traditional sports; and the current and future research devoted to eSports. We find that the roles of stakeholders in eSports industry are not as clearly defined and stable as in traditional sport. To assure stable growth, governance institutions and financial structures will be required to continuously adapt to changing conditions in the eSports industry. At the same time, the evidence provided in the paper supports previous evidence in the literature emphasizing the complementarity between eSports and traditional sports. Finally, the increasing availability of eSports data and some institutional peculiarities of the industry provide vast research opportunities not only in the field of sport economics but also in economics in general
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