An Integral Geometry Based Method for Fast Form‐Factor Computation
dc.contributor.author
dc.date.accessioned
2018-11-20T13:05:45Z
dc.date.available
2018-11-20T13:05:45Z
dc.date.issued
1993-08-01
dc.identifier.issn
0167-7055
dc.identifier.uri
dc.description.abstract
Monte Carlo techniques have been widely used in rendering algorithms for local integration. For example, to compute the contribution of a patch to the luminance of another. In the present paper we propose an algorithm based on Integral geometry where Monte Carlo is applied globally. We give some results of the implementation to validate the proposition and we study the error of the technique, as well as its complexity
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Wiley
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Versió postprint del document publicat a: https://doi.org/10.1111/1467-8659.1230409
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© Computer Graphics Forum, 1993, vol. 12, núm. 3, p. 409-420
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Articles publicats (D-IMA)
dc.rights
Tots els drets reservats
dc.subject
dc.title
An Integral Geometry Based Method for Fast Form‐Factor Computation
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/openAccess
dc.type.version
info:eu-repo/semantics/acceptedVersion
dc.identifier.doi
dc.identifier.idgrec
008505
dc.type.peerreviewed
peer-reviewed
dc.identifier.eissn
1467-8659