Development of a survival game in a Unity 3D environment

Canet Vidal, Aleix
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The main purpose of this BSc thesis will be the development of a survival game using Unity as the game engine. The videogame will consist of a player whose main goal will be to survive on an island, using all the available resources he can find, such as water and food. The character will have attributes, like health, hunger, and thirst. The game will be over when the character dies. Using the game engine Unity, alongside Blender for animating items and changing some meshes from objects, and using some third party assets I have been able to create the island, populate it with trees, bushes and other items that the character will need in order to survive. Moreover, the character will be able to create his own items using the materials he has previously found on the island, either chopping trees, mining stones to get metals or gathering from bushes. And to make it more realistic, a day-night cycle has been added ​
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