Improving Serious Game Design Through a Descriptive Classification: a Comparation of Methodologies
dc.contributor.author
dc.date.accessioned
2017-05-09T09:56:14Z
dc.date.available
2017-05-09T09:56:14Z
dc.date.issued
2016-10-15
dc.identifier.issn
1992-8645
dc.identifier.uri
dc.description.abstract
Serious game provides an instructional tool to make the learning process more enjoyable, easier to
memorize and effective. It combines pedagogy goals and game play to increase the participant interest and
engagement compared to traditional methods. In this paper, we compare several methodologies of game
design relative to our classification proposal; it can assist the analysis and evaluation of serious game
design, we illustrate how this classification helps several actors of design to make more informed decisions
about the adequate methodology. Finally, we discuss the differences in the use of serious game design
methodologies in the follow-up of the statistics of the comparative study
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Asian Research Publication Network
dc.relation.isformatof
Reproducció digital del document publicat a: http://www.jatit.org/volumes/Vol92No1/16Vol92No1.pdf
dc.relation.ispartof
Journal of Theoretical and Applied Information Technology, 2016, vol. 92, núm. 1, 130-143
dc.relation.ispartofseries
Articles publicats (D-IMA)
dc.rights
Attribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.uri
dc.subject
dc.title
Improving Serious Game Design Through a Descriptive Classification: a Comparation of Methodologies
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/openAccess
dc.embargo.terms
Cap
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.eissn
1817-3195