Using a serious game to complement CPR instruction in a nurse faculty
dc.contributor.author
dc.date.accessioned
2016-10-05T10:50:30Z
dc.date.available
2016-10-05T10:50:30Z
dc.date.issued
2015-11-01
dc.identifier.issn
0169-2607
dc.identifier.uri
dc.description.abstract
Cardiopulmonary resuscitation (CPR) is a first aid key survival technique used to stimulatebreathing and keep blood flowing to the heart. Its effective administration can signifi-cantly increase the chances of survival for victims of cardiac arrest. LISSA is a serious gamedesigned to complement CPR teaching and also to refresh CPR skills in an enjoyable way. Thegame presents an emergency situation in a 3D virtual environment and the player has tosave the victim applying the CPR actions. In this paper, we describe LISSA and its evaluationin a population composed of 109 nursing undergraduate students enrolled in the Nursingdegree of our university. To evaluate LISSA we performed a randomized controlled trial thatcompares the classical teaching methodology, composed of self-directed learning for theoryplus laboratory sessions with a mannequin for practice, with the one that uses LISSA afterself-directed learning for theory and before laboratory sessions with a mannequin. From ourevaluation we observed that students using LISSA (Group 2 and 3) gave significantly betterlearning acquisition scores than those following traditional classes (Group 1). To evaluatethe differences between students of these groups we performed a paired samples t-testbetween Group 1 and 2 ( 1= 35, 67, 2= 47, 50 and p < 0.05) and between students of Group1 and 3 ( 1= 35, 67, 3= 50, 58 and p < 0.05). From these tests we observed that there aresignificant differences in both cases. We also evaluated student performance of main stepsof CPR protocol. Students that use LISSA performed better than the ones that did not use it
dc.description.sponsorship
AcknowledgementsThis work has been funded in part by grants from the Spanish Government (Nr. TIN2013-47276-C6-1-R) and from the CatalanGovernment (Nr. 2014-SGR-1232)
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Elsevier
dc.relation
info:eu-repo/grantAgreement/MINECO//TIN2013-47276-C6-1-R/ES/AVANCES EN CONTENIDOS DIGITALES PARA JUEGOS SERIOS/
AGAUR/2014-2016/2014 SGR-1232
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Reproducció digital del document publicat a: http://dx.doi.org/10.1016/j.cmpb.2015.08.006
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© Computer Methods and Programs in Biomedicine, 2015, vol. 122, núm. 2, p. 282-291
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Articles publicats (D-IMA)
dc.rights
Tots els drets reservats
dc.subject
dc.title
Using a serious game to complement CPR instruction in a nurse faculty
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/embargoedAccess
dc.embargo.terms
Cap
dc.date.embargoEndDate
info:eu-repo/date/embargoEnd/2026-01-01
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.doi
dc.identifier.idgrec
023658
dc.contributor.funder
dc.relation.ProjectAcronym
dc.identifier.eissn
1872-7565