Continuity and Interpolation techniques for Computer Graphics
dc.contributor.author
dc.date.accessioned
2016-02-17T11:10:22Z
dc.date.available
2016-02-17T11:10:22Z
dc.date.issued
2016-02
dc.identifier.issn
0167-7055
dc.identifier.uri
dc.description.abstract
Continuity and interpolation have been crucial topics for computer graphics since its very beginnings. Every time we want to interpolate values across some area, we need to take a set of samples over that interpolating region. However, interpolating samples faithfully allowing the results to closely match the underlying functions can be a tricky task as the functions to sample could not be smooth and, in the worst case, it could be even impossible when they are not continuous. In those situations bringing the required continuity is not an easy task, and much work has been done to solve this problem. In this paper, we focus on the state of the art in continuity and interpolation in three stages of the real-time rendering pipeline. We study these problems and their current solutions in texture space (2D), object space (3D) and screen space. With this review of the literature in these areas, we hope to bring new light and foster research in these fundamental, yet not completely solved problems in computer graphics
dc.description.sponsorship
We would like to thank the people that helped this work to become true, in particular the ViRVIG-GGG members. This work was partially funded by the TIN2013-47137-C2-2-P project from Ministerio de Economia y Competitividad, Spain
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Wiley
dc.relation
info:eu-repo/grantAgreement/MINECO//TIN2013-47137-C2-2-P/ES/SIMULACION, MODELADO AVANZADO Y ANALISIS VISUAL INTERACTIVO DE GRANDES CONJUNTOS DE DATOS/
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Reproducció digital del document publicat a: http://dx.doi.org/10.1111/cgf.12727
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© Computer Graphics Forum, 2015, vol.35, núm. 1, p. 309-322
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Articles publicats (D-IMAE)
dc.rights
Tots els drets reservats
dc.source
González García, Francisco Patow, Gustavo 2015 Continuity and Interpolation techniques for Computer Graphics Computer Graphics Forum
dc.subject
dc.title
Continuity and Interpolation techniques for Computer Graphics
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/embargoedAccess
dc.date.embargoEndDate
info:eu-repo/date/embargoEnd/2026-01-01
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.doi
dc.identifier.idgrec
024601
dc.contributor.funder
dc.relation.ProjectAcronym
dc.identifier.eissn
1467-8659