Simplification method for textured polygonal meshes based on structural appearance
dc.contributor.author
dc.date.accessioned
2015-12-09T10:50:36Z
dc.date.available
2015-12-09T10:50:36Z
dc.date.issued
2013
dc.identifier.issn
1863-1703
1863-1703
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dc.description.abstract
This paper proposes an image-based simplification method for textured triangle meshes that preserves the structural appearance of textured models. Models used in interactive applications are usually composed of textured polygonal meshes. Since textures play an important role in the final appearance of the simplified model, great distortions can be obtained if texture information is not considered in the simplification process. Our method is based on an information channel created between a sphere of viewpoints and the texture regions. This channel enables us to define both the Shannon entropy and the mutual information associated with each viewpoint, and their respective generalizations based on Harvda-Charvát-Tsallis entropy. Several experiments show that great visual distortions are avoided when textured models are simplified using our method
dc.description.sponsorship
This work has been supported by the Spanish Ministry of Education and Science (TIN2010-21089-C03-01, TIN2010-21089-C03-03, TIN2009-14103-C03-01), Caja Castellon Bancaja Foundation (P1.1B2010-08, P1.1B2009-34), the European Union (Ref. 226487), the Regional Government of Valencia (Project PROMETEO/2010/028, BEST/2011), and the Regional Government of Catalunya (2009-SGR-643)
dc.format.mimetype
application/pdf
dc.language.iso
eng
dc.publisher
Springer Verlag
dc.relation
info:eu-repo/grantAgreement/MICINN//TIN2010-21089-C03-01/ES/CONTENIDO DIGITAL PARA JUEGOS SERIOS: CREACION, GESTION, RENDERIZADO E INTERACCION/
AGAUR/2009-2014/2009 SGR-643
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Reproducció digital del document publicat a: http://dx.doi.org/10.1007/s11760-013-0450-5
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© Signal, Image and Video Processing, 2013, vol. 7, núm. 3, p. 479-492
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Articles publicats (D-IMA)
dc.rights
Tots els drets reservats
dc.subject
dc.title
Simplification method for textured polygonal meshes based on structural appearance
dc.type
info:eu-repo/semantics/article
dc.rights.accessRights
info:eu-repo/semantics/embargoedAccess
dc.embargo.terms
Cap
dc.date.embargoEndDate
info:eu-repo/date/embargoEnd/2026-01-01
dc.type.version
info:eu-repo/semantics/publishedVersion
dc.identifier.doi
dc.contributor.funder
dc.relation.ProjectAcronym
dc.identifier.eissn
1863-1711