Reuse of paths in light source animation

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dc.contributor.author Sbert, Mateu
dc.contributor.author Castro Villegas, Francesc
dc.contributor.author Halton, John
dc.date.issued 2004
dc.identifier.citation Sbert, M., Castro, F., i Halton, J. (2004). Reuse of paths in light source animation. Proceedings Computer Graphics International : 2004, 532-535. Recuperat 8 octubre 2010, a http://ieeexplore.ieee.org/stamp/stamp.jsp?tp=&arnumber=1309260
dc.identifier.isbn 0-7695-2171-1
dc.identifier.issn 1530-1052
dc.identifier.uri http://hdl.handle.net/10256/3071
dc.description.abstract In this paper we extend the reuse of paths to the shot from a moving light source. In the classical algorithm new paths have to be cast from each new position of a light source. We show that we can reuse all paths for all positions, obtaining in this way a theoretical maximum speed-up equal to the average length of the shooting path
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher IEEE
dc.relation.isformatof Reproducció digital del document publicat a: http://dx.doi.org/10.1109/CGI.2004.1309260
dc.relation.ispartof © Proceedings Computer Graphics International, 2004, p. 532-535
dc.relation.ispartofseries Articles publicats (D-IMA)
dc.rights Tots els drets reservats
dc.subject Animació per ordinador
dc.subject Infografia
dc.subject Montecarlo, Mètode de
dc.subject Computer animation
dc.subject Computer graphics
dc.subject Monte Carlo method
dc.title Reuse of paths in light source animation
dc.type info:eu-repo/semantics/article
dc.identifier.doi http://dx.doi.org/10.1109/CGI.2004.1309260


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