Mobile Augmented Reality in Vocational Education and Training

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dc.contributor.author Bacca Acosta, Jorge Luis
dc.contributor.author Baldiris Navarro, Silvia Margarita
dc.contributor.author Fabregat Gesa, Ramon
dc.contributor.author Kinshuk, Sabine Graf
dc.date.issued 2015
dc.identifier.issn 1877-0509
dc.identifier.uri http://hdl.handle.net/10256/14447
dc.description.abstract In Vocational Education and Training (VET) institutions, teachers face important difficulties in the teaching process due to a wide variety of student’s special educational needs as well as student’s lack of: the adequate level of basic competence, motivation, concentration, attention, confidence and background knowledge, among other aspects. Regarding the attention to these aspects, many studies have reported positive impact of Augmented Reality (AR) applications in primary, secondary and higher education in terms of student’s motivation, learning gains, collaboration, interaction, learning attitudes and enjoyment, among others. However, very little has been done in terms of AR applications in VET as well as their impact on wide variety of student’s special educational needs such as learning difficulties. This paper introduces a marker-based mobile AR application named Paint-cAR for supporting the learning process of repairing paint on a car in the context of a vocational education programme of car’s maintenance. The application was developed using a methodology for developing mobile AR applications for educational purposes from a collaborative creation process (Co-Creation) and based on the Universal Design for Learning (UDL). A cross-sectional evaluation study was conducted to validate the Paint-cAR application in a real scenario
dc.description.sponsorship This work is supported in part by the Spanish Science and Education Ministry in the Open Co-Creation Project (TIN2014-53082-R). Jorge Bacca, Silvia Baldiris and Ramon Fabregat belong to the BCDS group (ref. GRCT40) which is part of the DURSI consolidated research group COMUNICACIONS I SISTEMES INTELLIGENTS (CSI) (ref. SGR-1469). Jorge Bacca would like to thank the financial support for the Grant (FPI-MICCIN) provided by the Spanish Ministry of Economy and Competitiveness (BES-2012-059846). Authors would like to thank to teachers Joan Clopés (Institut Montilivi) and Narcis Vidal (Institut Narcis Monturiol) that participated in the design of PaintcAR application. The authors also acknowledge the support of NSERC
dc.format.mimetype application/pdf
dc.language.iso eng
dc.publisher Elsevier
dc.relation MINECO/PE 2015-2017/TIN2014-53082-R
dc.relation.isformatof Reproducció digital del document publicat a: https://doi.org/10.1016/j.procs.2015.12.203
dc.relation.ispartof Procedia Computer Science, 2015, vol. 75, p. 49-58
dc.relation.ispartofseries Articles publicats (D-ATC)
dc.rights Attribution-NonCommercial-NoDerivs 3.0 Spain
dc.rights.uri http://creativecommons.org/licenses/by-nc-nd/3.0/es/
dc.subject Realitat augmentada
dc.subject Augmented reality
dc.subject Aprenentatge actiu
dc.subject Active learning
dc.title Mobile Augmented Reality in Vocational Education and Training
dc.type info:eu-repo/semantics/article
dc.rights.accessRights info:eu-repo/semantics/openAccess
dc.embargo.terms Cap
dc.type.version info:eu-repo/semantics/publishedVersion
dc.identifier.doi https://doi.org/10.1016/j.procs.2015.12.203
dc.contributor.funder Ministerio de Economía y Competitividad (Espanya)


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